![]() It became extremely painful to create, pose, and render even fairly simple scenes. posing and navigation) slowed down significantly for me as well. ![]() Anything more than a simple figure took a long time to render, and the direct manipulation interface (e.g. I moved away from Poser mainly because rendering time was really long. In addition, it has a powerful dynamic cloth system, and a great material room (i.e. Many vendors are very familiar with Poser, and there are loads of 3D-products that are available for the platform. One of the biggest advantages of Poser, in my opinion, is that it has been around for a long time, therefore, there is a lot of content for it.
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